STEAM Education

With social development and technological progress, STEAM innovation education becomes the future trend. Future schools will undergo two major changes: curricu- lum systems will emphasize interdisciplinary integration and real - life connections, while teaching methods will shift to interest - driven project - based learning, culti- vating students' practical and innovative abilities.

To nurture innovative talents, Shanghai Edutech Technology Co., Ltd. deceloped a K12 STEAM innovation education solution. Guided by STEAM concepts and national standards, it integrates advanced technologies, aiming to boost students' scientific literacy and innovation skills.

STEAM Interdisciplinary Curriculum System

The STEAM interdisciplinary curriculum spans K12 education. It varies by stage:

gamified teaching in kindergarten, a universal system in primary school, and a focus on AI and IoT in secondary school. With four key features—practicality, situationali- ty, systematicness, and innovativeness—it aligns with new curriculum standards and caters to diverse teaching needs like IT, labor education, and STEAM maker education.

Project-based Teaching Kits

Shanghai Edutech Technology Co., Ltd. has independently developed diverse proj- ect-based teaching kits for kindergarten to senior high school, meeting interdisci- plinary teaching needs. These kits are equipped with electronic modules, sensors, intelligent hardware, and more.

Closely linked to real life, they cover themes like home life and transportation. Through hands-on creation, students can turn their ideas into reality, enhancing programming, intelligent hardware operation, metalworking, woodworking skills, and computational thinking innovation.

Artificial Intelligence Series

Robot Series

Interactive Programming Series

Intelligent Hardware Series

Internet of Things Series

3D Printing Series

Intelligent hardware products

E-Cube

The E-Cube adopts the method of physical connection programming, eliminating the need for a computer or a tablet. They include dozens of electronic modules, enabling the realization of sound, light, and electricity effects. They are compatible with large-grain building blocks, allowing for the construction of different structures and making it easy to create over a hundred types of works. Moreover, the materials used are safe, environmentally friendly, and comply with children's safety standards.

Screen-Free Coding

Magnetic Linkage

Building-Block Base

Multisensory Effects (Sound/Light)

Product Kits

Work example

Smart lamp

Spinning top

Spinning swing chair

Giant pendulum hammer

E-Cool Board

E-Cool Board is an AI-powered hub with dual K210/ESP32 chips, integrating display, speaker, camera, Wi-Fi/Bluetooth, and expansion ports. Supports image/video processing, voice recognition/synthesis, large model integration, and coding via graph- ical blocks or Python.

Dual AI Chips | Mainstream Model Support

Compact Integration | Education-Optimized

Rich Interfaces | Scalable Expansion

Block-Compatible | Effortless Building

Product Kits

Work example

Smart robotic dog

Garbage sorter

Self-service cash register

Robotic vacuum cleaner

STEAM Classroom

The multi-functional STEAM classroom combines experience, learning, etc. It enables students to understand tech, master skills, and boost literacy and thinking. Comprising curriculum, kits, equipment, etc., it suits primary to senior high school students.

Integration of Multiple Rooms to Support the Implementation of the New Curriculum Standards

It fully supports teaching of new - curriculum - standard courses and cutting - edge technologies like AI and IoT.

The Original "4D" Science and Technology Education Model

Shanghai Edutech Technology Co., Ltd. integrates design thinking, project - based learning and engineering design process theories, and creatively proposes the "4D" STEAM education model to assist schools in innovation education.

Laboratories of multiple themes

Artificial Intelligence Lab

Robot Innovation Lab

Engineering Processing Lab

IoT Innovation Lab

Interdisciplinary courses

STEAM Education Cloud Platform

The STEAM Cloud Platform, built on Internet and big data tech, is a district - level innovation education sharing platform. With modules like general innovation curriculum resources, regional big data dash- boards, and digital creation tools, and combined with project - based kits and innovation classroom construction, it offers an online - offline integrated innovation education solution for the region.

Science and Technology Inno- vation Courses

These courses cover themes like AI, IoT, graphical programming, etc. They offer abundant online resources, including micro - lesson videos, PPT courseware, and construction manuals.

Online Programming

There are eMaker+ and ePython, youth programming software with independent IP. Supporting graphical and advanced languages like C and Python, they integrate with Edutech blocks and open - source hard- ware, suiting AI, IoT, and intelligent hard- ware scenarios.

AI Experience

Online, you can experience a variety of rich AI functions, including voice recognition, speech synthesis, image recognition, text recognition, face recognition, and face com- parison.

Innovation Community

You can initiate topics online, publish works online, and interactively exchange creative experiences.