With social development and technological progress, STEAM innovation education becomes the future trend. Future schools will undergo two major changes: curricu- lum systems will emphasize interdisciplinary integration and real - life connections, while teaching methods will shift to interest - driven project - based learning, culti- vating students' practical and innovative abilities.
To nurture innovative talents, Shanghai Edutech Technology Co., Ltd. deceloped a K12 STEAM innovation education solution. Guided by STEAM concepts and national standards, it integrates advanced technologies, aiming to boost students' scientific literacy and innovation skills.
The STEAM interdisciplinary curriculum spans K12 education. It varies by stage:
gamified teaching in kindergarten, a universal system in primary school, and a focus on AI and IoT in secondary school. With four key features—practicality, situationali- ty, systematicness, and innovativeness—it aligns with new curriculum standards and caters to diverse teaching needs like IT, labor education, and STEAM maker education.
Shanghai Edutech Technology Co., Ltd. has independently developed diverse proj- ect-based teaching kits for kindergarten to senior high school, meeting interdisci- plinary teaching needs. These kits are equipped with electronic modules, sensors, intelligent hardware, and more.
Closely linked to real life, they cover themes like home life and transportation. Through hands-on creation, students can turn their ideas into reality, enhancing programming, intelligent hardware operation, metalworking, woodworking skills, and computational thinking innovation.
Artificial Intelligence Series
Robot Series
Interactive Programming Series
Intelligent Hardware Series
Internet of Things Series
3D Printing Series
E-Cube
The E-Cube adopts the method of physical connection programming, eliminating the need for a computer or a tablet. They include dozens of electronic modules, enabling the realization of sound, light, and electricity effects. They are compatible with large-grain building blocks, allowing for the construction of different structures and making it easy to create over a hundred types of works. Moreover, the materials used are safe, environmentally friendly, and comply with children's safety standards.
Screen-Free Coding
Magnetic Linkage
Building-Block Base
Multisensory Effects (Sound/Light)
Smart lamp
Spinning top
Spinning swing chair
Giant pendulum hammer
E-Cool Board
E-Cool Board is an AI-powered hub with dual K210/ESP32 chips, integrating display, speaker, camera, Wi-Fi/Bluetooth, and expansion ports. Supports image/video processing, voice recognition/synthesis, large model integration, and coding via graph- ical blocks or Python.
Dual AI Chips | Mainstream Model Support
Compact Integration | Education-Optimized
Rich Interfaces | Scalable Expansion
Block-Compatible | Effortless Building
Smart robotic dog
Garbage sorter
Self-service cash register
Robotic vacuum cleaner
The multi-functional STEAM classroom combines experience, learning, etc. It enables students to understand tech, master skills, and boost literacy and thinking. Comprising curriculum, kits, equipment, etc., it suits primary to senior high school students.
It fully supports teaching of new - curriculum - standard courses and cutting - edge technologies like AI and IoT.
Shanghai Edutech Technology Co., Ltd. integrates design thinking, project - based learning and engineering design process theories, and creatively proposes the "4D" STEAM education model to assist schools in innovation education.
Artificial Intelligence Lab
Robot Innovation Lab
Engineering Processing Lab
IoT Innovation Lab
The STEAM Cloud Platform, built on Internet and big data tech, is a district - level innovation education sharing platform. With modules like general innovation curriculum resources, regional big data dash- boards, and digital creation tools, and combined with project - based kits and innovation classroom construction, it offers an online - offline integrated innovation education solution for the region.
These courses cover themes like AI, IoT, graphical programming, etc. They offer abundant online resources, including micro - lesson videos, PPT courseware, and construction manuals.
There are eMaker+ and ePython, youth programming software with independent IP. Supporting graphical and advanced languages like C and Python, they integrate with Edutech blocks and open - source hard- ware, suiting AI, IoT, and intelligent hard- ware scenarios.
Online, you can experience a variety of rich AI functions, including voice recognition, speech synthesis, image recognition, text recognition, face recognition, and face com- parison.
You can initiate topics online, publish works online, and interactively exchange creative experiences.